Haunted Mouse News


Oh no its a Haunted Mouse

Everything A few things are changing this November

Making way for a new main project

Published on October 24, 2026

Things rarely go quite the way you'd like—and at Haunted Mouse, the past few months haven't exactly gone according to plan either. We're talking finances, of course. Recent developments have forced us to shift gears and take on a new main project: Bad Seeds, Good Deeds. You can already find a few details about this charming little thing on the landing page.

Our previous main project, the horror game The Tube, is very much a labor of love. So don't worry, we have no intention of sparing Annabelle the most terrifying moments of her life. 🙂 For now, though, it'll have to make room for a smaller, more manageable project. And we're not particularly unhappy about how things have turned out. After all, it didn't take us long to come up with a concept for Bad Seeds, Good Deeds that we think is every bit as good.

Best of all, it means less development work for us—and more hours of gameplay for you. Sounds a bit backwards, doesn't it? But that's how it works out. Bad Seeds, Good Deeds is already in full production, so be sure to drop by now and then for more news and behind-the-scenes glimpses. Haunted Mouse won't be making its social media debut until a little later.

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The Tube City

The Tube devlog #2

The calm before the storm

Published on June 17, 2025

In our first devlog for The Tube, we introduced the East German escape background of our protagonist Annabelle. This time, we’d like to take a closer look at the game’s opening sequence. To give you a visual impression of where the journey begins, we’ve included a new screenshot from the first interactive scene: the shopping district of a peaceful small town somewhere in Germany.

Annabelle would love nothing more than to take a relaxed stroll through the shops, but she’s actually here for medical reasons. An MRI scan is scheduled for today, and while that may not sound dramatic, for Annabelle it’s a serious ordeal. She suffers from severe claustrophobia and being slid into a narrow MRI tube is just about the worst possible scenario for her.

Thankfully, her longtime friend Alex is only a phone call away. Though their bond is purely platonic, his presence on the line helps calm her nerves just enough so she can take in her surroundings. And that’s worth doing—for both her and for you. In The Tube, story scenes go beyond dialogue; they invite exploration.

By focusing the camera on specific objects in the environment, you can trigger fragments of Annabelle’s memory or unlock hidden story details. These insights may help you understand events more deeply or push you to question everything from a new angle. So while exploration isn’t mandatory, The Tube rewards curious players who look beyond the obvious with a rich layer of narrative discovery.

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Brother's Kiss

The Tube devlog #1

What The Tube has to do with the DDR

Published on July 22, 2024

No, you haven't stumbled onto some socialist propaganda site. The image on the left actually reveals something about the story of our survival horror game, The Tube. The depicted Brother’s Kiss between former DDR leader Erich Honecker and the head of the CPSU, Leonid Brezhnev, essentially sets the backdrop for our story.

You see, the protagonist of The Tube, Annabelle Schultze, was a citizen of the DDR, albeit a very young one. At just 5 years old, she fled the socialist regime with her parents by crossing the inner-German border. While this event occurred over three decades ago in The Tube's timeline, Annabelle will confront her past sooner than she would like.

To share tidbits like this, we launched this website. This news section is meant to serve as a blog that we'll gradually fill with interesting devlogs. However, since The Tube is still in a very early stage of development, we ask for your patience with vague language and a bit of secrecy at the outset. Unfortunately, experience shows that revealing an innovative game idea too early can lead to it being stolen and implemented by unscrupulous developers before the original even releases. To be clear, we don't think we're creating the next cutting-edge horror game. :) We just want to ensure that we can continue to enjoy developing The Tube.

Right now, we're almost full-time focused on story and character writing, as well as the soundscape for our game. While the story's main elements are already written and the main characters are mostly developed, we now need to complete and refine the narrative. You'll learn more about the story in upcoming devlogs – and much more.

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